Dominick is an artist, writer, game developer, and general maker of things.

His work seeks to link and explain the fragmented sections of his unique life and experiences. On a personal level, much of his worldview was shaped by his status as a First-Generation immigrant, childhood trauma, and growing up in a deeply conservative Christian household. On a professional level, much of his processes were shaped by 12 years of experience working as an IT specialist for the US government. Top these off with natural inclinations towards technology, video games, biology, and music; at the intersection of all these points, you get Dominick’s artistic practice. His art is first and foremost an attempt to create a language or system wherein he can compartmentalize all of his competing inspirations. He finds that allowing them a space to inform and interact with one another serves as his greatest catalyst for creative inspiration and evolution.


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